Anonymous asked:

Hello, this is the Overseer of Vault 3. I am contacting you because my um.... vault scientists has ordered 30 boxes of Psycho and other chems for um... research on such diseases and such. This order was placed not too long ago and i would hope my scientists have their supplies soon to do such beneficail experiments on plants and such. Did i mention my order of 30 boxes of psycho and other chems for research purposes did not come in? Thank you Very much

Just Fallout Answer:

"The employee gets out of his chair to view recent recordings of of vault 3 to inspect any suspicious activity within the vault. He takes a quick glance and begins to laugh hysterically at the "creatures" asking for chems. the recent thought of chems put him into a sense of craving and he soon found out that he need a fix. He went into his desk and inhaled 8 doses of Jet." 

he replied to the request.

YOuuuuuu WHant> somE CHEEEEMMMSS, we gat a11 the FixeS in the worLD, HERE at vaULT TEC HE G:”OT /WONDERglUE and <-7 PAint and JET< LOTTTs OF VEt. YO wHant Jet??!”:>? WE Ghot JEt’//?? You se##3m Lik a NICE guy bcuase UUU ghat an !& NICCE  nNose, HerE ”l .Ill StriKe u A deal. U gIve Me SOME JEt, and I’ll giveU Guys someJet ANNNND sum Physo beCa8se: tha+%t stuffff S Week. DOnt M8Ke me go Over THre and gHet ><mAd bcuse I donT ?<Wanna bE Mad, Kapish???”>  

greggoryyxxx asked:

Hope you liked that error report xD took a while of thinking what to write and put :) Great blog too btw, Love the whole roleplay blog kinda thing if that makes sense.

Just Fallout Answer:

Thanks man! I try sometimes to keep the role-play by posting posters and stuff but sometimes it comes out weird or odd. But thanks for the positive feedback.

changelinglouis:

THE 1 8 8 ~ a post-endgame Fallout: New Vegas RPG
*update blog // *forum // *full plot // *questions



The end of the year 2281 looms large over the denizens of the Mojave Wasteland, and though the landmark year may be over, Courier Six’s troubles certainly aren’t. It’s been two months since her victory atthe Dam for an independent Vegas, and still Six struggles to keep peace in the Mojave. With the NCR holding significant bases in the desert and Caesar’s Legion looming at Fortification Hill, life and the political culture remains turbulent. Independence doesn’t necessarily mean peace, and as far the various wasteland factions are concerned, the Mojave is still up for grabs. As Six and the rest of the New Vegas inhabitants—her friends, her enemies, her allies, and forces unknown—fight to carve an existence for themselves in this new landscape, they begin to wonder if the old saying is true—maybe war never does change. 
image credit (x)

changelinglouis:

THE 1 8 8 ~ a post-endgame Fallout: New Vegas RPG

*update blog // *forum // *full plot // *questions

The end of the year 2281 looms large over the denizens of the Mojave Wasteland, and though the landmark year may be over, Courier Six’s troubles certainly aren’t. It’s been two months since her victory atthe Dam for an independent Vegas, and still Six struggles to keep peace in the Mojave. With the NCR holding significant bases in the desert and Caesar’s Legion looming at Fortification Hill, life and the political culture remains turbulent. Independence doesn’t necessarily mean peace, and as far the various wasteland factions are concerned, the Mojave is still up for grabs. As Six and the rest of the New Vegas inhabitants—her friends, her enemies, her allies, and forces unknown—fight to carve an existence for themselves in this new landscape, they begin to wonder if the old saying is true—maybe war never does change. 

image credit (x)

(via the188rp)